Cocos2d (Open Source 2D Engine for iPhone) Gets Key Updates

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On March 17, 2009

Back in December we posted about Cocos2D, a 2D graphics development framework for the iPhone (and Python, if you prefer). Since then, it’s come on by leaps and bounds with lots of bug fixes and support improvements, as well as new features (demonstrated in this video) including:

  • Effects (Lends, Ripple, Liquid, Waves, Twirl, etc) – many of which you can create using only one line of code
  • New transitions using Effects
  • High Score Server

Also, games built using Cocos2d have started to make it to the App Store if you want to see what can be done “in the flesh.”

0 responses to “Cocos2d (Open Source 2D Engine for iPhone) Gets Key Updates”

  1. Link to cocos2d-iphone: https://code.google.com/p/cocos2d-iphone

    I’ve also made an Xcode template for those interested:

    https://github.com/stephencelis/cocos2d-application

    I realize there are other templates out there, but the ones I found were all 1. out-of-date, or 2. kind of incomplete.

  2. balgatz says:

    Here, the given code is incomplete and unable to run in the iphone simulator.