Optimizing Your Tutorial – How to Introduce Currency in a Virtual Economy


On July 19, 2011

You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! This week we will look at the ways currency can be introduced and the best way to introduce users to your games virtual economy. Dad to son: […]

Android App Development: Implementing remote Android Services with AIDL


On July 13, 2011

In the last post we saw how to use Android services to do time consuming operations in the background. in this post we will see how can a client application call the methods of a service defined in another application. this is achieved through Android Interface Definition Language (AIDL). AIDL is a java like language […]

Android App Development: Android Services


On June 29, 2011

Android Service is used for long-running processes that do not require user interaction, such as calling a web service and parsing response. Or processes that need to be running even if the application that started the service is not on the foreground such as playing mp3 files in a music player. we need to distinguish […]

Android App Development: Parsing Web Service Response part 1


On June 15, 2011

In a previous last post we saw how to call REST and SOAP web services. The web service reponse can be one of the following: XML. SOAP. JSON. Parsing XML Android offers three types of XML parsers: DOM Parser. Pull Parser. SAX Parser. we’ll demonstrate each using the following xml example: <?xml version=”1.0″?> <person> <firstname>Jack</firstname> […]

Android vs iOS: A Freemium Game Comparison


On May 26, 2011

Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games.  W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great idea […]

Android App Development: Calling Web Services


On May 25, 2011

One of the most common functionalities required in mobile applications is to call a web service to retrieve data. This process involves requesting the web service with parameters, receiving the response and parsing it to obtain data. Today the most common web services types are SOAP and REST. Android does not provide a built in SOAP client, […]

Learn English Reading JFK for android Review


On May 24, 2011

Learn English Reading JFK

By: Brainglass

Version: 1

Category: Android


Price: 0

Loading ... Loading ...

Android App Development:Using Preferences


On May 19, 2011

We saw before that we can persist an application’s data using SQLite database. Android offers another way to store user’s data through using preferences. Android preferences is a key/value entries that store data that can be specific to a certain activity or shared among all activities within the application. the data are stored in a […]

Android App Development:Threading part 2: Async Tasks


On May 11, 2011

In the previous post we saw one way to deal with threads in Android, which is by using Handlers. In this post we’ll see how to use another technique which is using AsyncTask class. AsyncTask is an abstract class that provides several methods managing the interaction between the UI thread and the background thread. it’s […]

Android App Development:Threading part 1: Handlers


On May 4, 2011

Multi-Threading concept is essential in most platforms. it provides maximum utilization of the processor. threading is used when the program executes time consuming processes (such as calling a web service) and to give a good user experience by unblocking the UI. Android provides threading techniques to perform time consuming tasks in a background thread with coordination with the […]