Battle Academy Review – Hardcore turn based strategy for iPad

By
On September 7, 2012

App Type: Uncategorized

Battle Academy Review – Hardcore turn based strategy for iPad

Our rating:

By: Slitherine Software UK Ltd.

Version #: 2.05

Date Released: 2012-12-07

Developer: Slitherine Software UK Ltd.

Price: 19.99

User Rating:
12345
Loading...

Battle Academy for iPad is one of those games that suddenly appear in your “other people bought” stream, apparently from nowhere. After all, Battle Academy for iPad is a quite expensive game. So, what’s the deal with it?

Battle Academy for iPad is (quite obviously) the iPad port of a computer game, originally created by the BBC, aptly named Battle Academy too. The goal? Follow the Allies (or the Axis) campaigns in freeing Europe and Africa.

Battle Academy is a hard game, the old-school-turn-based-count-your-dice type. If you are the type to enjoy the Civilization saga (I am one, but on a low level,) this is a game you’ll enjoy a lot.

And what innovations offers this game? Well, for one, Battle Academy offers superb animations and graphics. Zoom in, zoom out but the quality of the renderings is amazing. Gameplay is also very smooth (although each level will eat quite a junk of your time… and your battery life,) which is quite a feat in a turn based game, where usually gameplay can suffer.

In short: Battle Academy will delight turn-based warfare lovers, to an unreached level for an iPad game.

Quick Take

Value:High

Would I Buy Again:No, too expensive

Learning Curve:Extremely high

Who Is It For:Hardcore strategy fans

What I Like:Realism, graphics

What I Don't Like:Hard, real hard

Final Statement:A very good port of a great computer game

Read the Developer's Notes:
Approachable, absorbing and visually impressive yet detailed, Battle Academy aims to revolutionise the strategy games market with a blend of intuitive design and compelling game play driven by cutting edge technical innovation.

Inspired by an original online game concept devised by the BBC, the game has more than 30 battles in a range of theatres of war from the North African desert through D-Day to the to the snowy Ardennes mountains where the Allies battled to repel the final German offensive.

The team at Slitherine worked with Professor John Buckley, Military Historian at the University of Wolverhampton and a keen wargamer himself, to make sure that the strategy, tactics, scenarios and available firepower of the battles fought in WW2 were turned into realistic AI behaviour, powering expertly crafted battles.

Article By

Ruben Berenguel is finishing his PhD in Mathematics while writing in mostlymaths.net about being a 'geek of all trades'. He also happens to be the senior editor in the What's on iPhone network: any complaints go to him!

ruben has written 174 awesome app reviews.

You can read other great content from ruben at https://www.mostlymaths.net