Lessons In iPhone Game Marketing

There’s a lot to be learned about marketing an iPhone game from the story of Dapple as told by its creator Owen Goss (Profile) of Streaming Colour Studios. In March, Owen made headlines with “The Numbers Post” in his blog; summary: Dapple cost $32K to build;$535 first month’s revenues. In this podcast interview, Owen talks … Continue reading Lessons In iPhone Game Marketing