iPhoneGameJam: An Impromptu Overnight Hackfest at 360iDev

By

On September 30, 2009

Roughly half of the 200+ attendees at 360iDev are game developers or would-be game developers. Put a critical mass of passionate people together, fuel them with coffee and good tools and something interesting’s bound to happen. In this case, it’s the iPhone Game Jam. The brainchild of Noel Llopis (@snappytouch), the iPhone Game Jam is […]

3 Tips That Might Get You Featured In The App Store

By

On September 28, 2009

Read on for three goodies that I’ve picked up here at the excellent 360i|Dev Conference that’ll help you get Apple’s attention and, if you’re lucky, will get you showcased in the App Store. The first two come from Matt Drance, the well-known now-indie one-time Apple iPhone evangelist: Apply for an Apple Design Award. If your […]

This Week in iPhone News – September 25/2009

By

On September 25, 2009

Google: Apple Totally Rejected Our Google Voice App More details surrounding the rejection of Google’s Voice App from the App Store. News and Announcements for iPhone Developers A new feature from the iPhone Developer Program that brings you regularly updated news and announcements for iPhone development (developer connection account required). App Store Resource Center Another […]

iPhone 3.1 Upgrade Numbers Revisited

By

On September 24, 2009

Following our post last week on 3.1 upgrade numbers, Adit Shukla of Pinch Media wrote to share their data on user’s current OS levels. Their data, based on “several million unique users,” shows about half the percent of users on 3.1 as from the previous data set: As always, we love it when people share […]

Portland/OR and Los Angeles/CA Beginning iPhone Programming Classes. “Regular Reader” Discount.

By

On

I’ll be teaching our Beginning iPhone Programming class — from programmer to native iPhone app programmer in two days — in the Portland/OR on Nov 12-13 and in Los Angeles/CA on Nov 19-20. The class is $1200, discounted to $999 for early registration. Details and registration. The last two classes I taught sold out before […]

This Week in iPhone News – September 18/2009

By

On September 18, 2009

AT&T Likely To Keep iPhone One analyst firm is predicting AT&T’s exclusive deal as the wireless carrier will be extended beyond 2010. Can The iPhone App Store Have A Community Developer Manager Too? Criticisms on how the App Store is currently being run and how it could be improved. Two From GDC Austin: PlayFirst On […]

iPhone 3.1 Upgrade Numbers

By

On

Benoit Maison from the image analysis company Vision Smarts — producers of the the barcode image to price comparison app pic2shop — wrote us to provide some data about consumer upgrades to 3.1. The chart shows that, already, 40% of users are on 3.1. The data is calculated from pic2shop users. Maison says their user […]

No-Strings Free 360iDev Ticket. Also: Reopened OpenGL Class Earlybird Pricing.

By

On September 17, 2009

Fernando Barajas, creator of Skatr, the iPhone app and website for discovering new skateboarding spots, has a ticket to the 360iDev Conference (Denver, 9/27-9/30) that he can’t use. Fernando’s a generous guy: he’s giving the ticket away. No silly contests or gimmicks. Just leave a comment here with a real email address; first one gets […]

Area Code 408? Pick Up The Phone!

By

On

Guest author Aaron Kardell is the author of the iGarageSale app. This post originally appeared in his blog. Have an article to share with our readers? Contact us! At 8:45 Monday night, I received a call from an unrecognized number with a 408 area code. As a general habit I do not answer unrecognized calls […]

MonoTouch: Native iPhone Apps In C#

By

On September 15, 2009

Novell and the Mono team — the folks behind the popular OSS/alternate platform .NET and Silverlight implementations — have released MonoTouch. Using MonoTouch, programmers can write native iPhone applications using C#. I spoke with Mono Project founder Miguel de Icaza and Joseph Hill, Mono’s product manager, about the project, the audience, the programming model and […]