Geared – Review
App Type: Uncategorized
Our rating:
By: Geared
Version #: 1.0 (iPhone OS 3.0 Tested)
Date Released: 2009-08-08
Developer: Bryan Mitchell
Price: 0.99
User Rating:Geared is a puzzle game where the goal is to use various shaped gears to make the yellow (powered) gear turn all the blue gears on the screen.
It’s definitely a good puzzler game—each level is slightly more challenging than the one before it. For example, sometimes you need to make more than one blue gear turn. Other times, you need to fit the gears in just the right fashion so they all balance together to spin the blue gear.
You may have noticed before that is said each level is slightly more challenging than the one before it. This is true to the extreme–it wasn’t until around level 20 that the game started to become challenging. Luckily when you exit the game and then start it again, it picks up where you left off.
Geared is a good game, but it gets stale. It’d be better if the game moved at a little faster pace; or if there were only 10 easy screens instead of 20.
Quick Take
Value: Medium
Would I Buy Again: Probably…but I don’t think it has much longevity on my phone
Learning Curve: None
Who Is It For: Puzzle game lovers
What I Like: It’s a fun game to play
What I Don’t: Doesn’t "mix it up" fast enough..
Final Statement: Geared is a fun game–not highly recomended, but not discouraged from purchasing either.
The first and only Gear-based game with absolutely no snap-grid. Geared delivers complete and total freedom to the player, bestowing every puzzle with a near infinite array of choices.
Pit your intellect against 80 uniquely designed levels, original to this game.
Finally, a game without inhibition.
Let your creative genius run wild.
Features (v1.0):
- 80 levels of addictive gameplay.
- Varying difficulty; Easy to near-impossible.
- Play time tracker.
- Player rank awards.
- Level selection menu.
- Settings menu with soundfx mute.
- Play your own music.
- Progress is saved automatically.
- Reset level button.
- Original sound effects.
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