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After nine months of after-hours work, I released Plethora for iPhone in June 2010. Plethora is a design gallery that is powered by over 90 of the world’s top design blogs. All of the posts are manually curated by our team so that only the best designs make it through to the actual app. I […]
When you flip over your iPhone, one of the things you probably notice is the collection of weird symbols at the bottom. Already thrown off by the model number and alphanumeric sequences, your eyes are greeted by something that looks af if it might be from an ancient Egyptian pyramid instead of a very modern […]
With Christmas just days away I’m sure many of you are at the point of panic if you have not already completed your shopping for the holidays. Finding that last minute gift can be stressful, but its doesn’t have to be. We use our iPhones to help organize our lives in so many venues; so […]
Doodle Buddy Premium from Pinger, Inc is an app that does what the name says, it lets you doodle on your iOS device. I grabbed this app for something to play around with on a sleepy Sunday afternoon. The price point is fantastic being that it is free. There is an optional in-app purchase of […]
The Event Kit Framework is the way apple wants us to display or create a calendar entry. With this they are not trying to replace the calendar app, they are trying to give us a way to, for instance, create an appointment from our app and add it to the calendar app.
The image picker is a controller that allows you to select an image from a thumbnail list or take it with the camera and then grab that selection and do whatever you want with it.
This week, my top 10 list (or 11 in this case) goes to the movies.
Table views are probably the most common control in iPhone apps. If you have used the Messages app, Mail app, Twitter app, between many others, then you know what i’m talking about. You may have seen them with just text, with a tittle and a description, with an image but they are all table views.
Memory is probably the most boring part of iPhone development, but also one of the most important. Depending on the iPhone you have you will have available more or less than 256MB’s (iPhone 3GS), where part of that is shared with the OS, leaving you less than 128MB’s, so you have to be very careful managing memory or Apple may reject your app.
Learn how to make iPhone/iPod-Touch applications using the iPhone SDK. We’ll make many applications to illustrate basic iPhone development workflows and coding techniques that are fundamental for your formation as an iPhone Developer.