Roadmap to becoming an iOS app developer

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On March 7, 2013

The notion of taking an idea from the drawing board to the App Store can sometime be very daunting, therefore we have decide to create a small road map that will guide you through the most important steps of App Development. Perhaps one of the biggest reasons why people don’t make their dreams of creating […]

iOS Tutorial – Twitter integration in iOS5

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On March 28, 2012

This tutorial is written by Simon Thompson, creator of the new iOS developer resource www.iosdeveloperguide.com Tweeting from within your app has become significantly easier to implement with the release of iOS5.  In the past you had the choice of writing your own Twitter integration library or using a third-party library, which could be time-consuming and confusing. […]

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How to make an iPhone App – Part 7: The app icon

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On November 15, 2010

To publish your app to the app store it needs to have an icon, and it can not be the white one that you see by default in the simulator.

How to make an iPhone App – Part 6: Saving Data

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On November 8, 2010

It might not look like so, but your iPhone does have a file system, the thing is that is not the kind of file system that we are used to. To save your data you will only have a directory and you won’t be able to choose it.

How to make an iPhone App – Part 5: The Accelerometer

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On November 1, 2010

Yes, your iPhone has an accelerometer. I know this is not a physics class but the best way to define it is saying that it is a device to detect the magnitude and direction of acceleration. iDevices uses it to detect rotation, shake gestures, among others.

How to make an iPhone App – Part 3: Table Views

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On October 18, 2010

Table views are probably the most common control in iPhone apps. If you have used the Messages app, Mail app, Twitter app, between many others, then you know what i’m talking about. You may have seen them with just text, with a tittle and a description, with an image but they are all table views.

How to make an iPhone App for beginners – Part 2: Memory and Controllers

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On October 11, 2010

Memory is probably the most boring part of iPhone development, but also one of the most important. Depending on the iPhone you have you will have available more or less than 256MB’s (iPhone 3GS), where part of that is shared with the OS, leaving you less than 128MB’s, so you have to be very careful managing memory or Apple may reject your app.

How to make iPhone Apps – Part 1: Xcode suite and Objective-C

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On October 4, 2010

Learn how to make iPhone/iPod-Touch applications using the iPhone SDK. We’ll make many applications to illustrate basic iPhone development workflows and coding techniques that are fundamental for your formation as an iPhone Developer.