This Week in iPhone News – April 24/2009

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On April 24, 2009

Seek ‘n Spell An innovative iPhone game that utilizes the phone’s location aware hardware to allow you and your friends to explore real spaces while competing to collect letter tiles in order to create words.

OpenGL ES From the Ground Up, Parts 1 and 2 by Jeff LaMarche. A great walkthrough of introductory level programming practices for working with OpenGL ES on the iPhone.

11 Essential iPhone Apps for a Road Trip by Ben Parr. This is a subject near and dear to my heart since I will be going through my own move across across country from Chicago to San Francisco soon. Take a look at this list of iPhone apps that are great for taking a road trip with.

TapDial A well polished speed dial iPhone application for both phone calls, SMS, and emails.

App Store sorting by “Release Date” by David Frampton. An excellent write-up detailing the problems currently associated with the “sort by release date” functionality of the iTunes App Store.

iPhone SDK: Using Facebook Connect for iPhone Parts 1 and 2 Great tutorials on working with the Facebook connect SDK for the iPhone.

Resources You Can’t Miss That Will Jump-Start Your iPhone Programming Career Great collection of resources to help with starting your first independent software company.

Ad Hoc Distribution to Windows and Mac Informative post about how to use an Ad Hoc Distribution build to allow people to test your iPhone app before it goes up on the iTunes App Store.

Great Expectations by Eli Hodapp. Informative discussion about what iPhone gamers expect for their money and how it may be unrealistic compared to the actual investment involved in developing the games.

How to check iPhone texture memory useage with Instruments Very handy post about how to use Instruments to monitor the memory used by your OpenGL ES textures.

3 Months Later by Jeremy Collins. Read the reflections of an iPhone developer 3 months after launching their first application, “Whiteboard Capture”.

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