This Week in iPhone News – November 27/2009
Update to last week’s big “developer leaving iPhone apps” story Apple reverses its decision and lets Rogue Amoeba’s app in with Apple imagery.
Apple’s Schiller Defends iPhone App Approval Process Apple officially responds to criticisms about the App Store approval process.
Paul Graham on Apple’s treatment of the dev community
Respected developers begin fleeing from App Store platform Is it all just a bunch of hot air or is this trend the sign of something wrong? This article also has a great collection of links for further reading.
Apple Accepts PhoneGap for iPhone Development An open source development tool for building platform-neutral mobile applications using HTML/CSS/JS has been approved by Apple.
iPhone Game Piracy “the Rule Rather Than the Exception” Supposedly more than 60% of iPhone applications have been pirated according to Pinch Media.
First Malicious iPhone Worm in the Wild Although this only affects jailbroken iPhones, it’s an interesting development.
Five Tips for Producing a Demo Video for Your iPhone App Great advice on how to made a demo video for your next iPhone app.
Cycletracks for iPhone CycleTracks uses the iPhone’s GPS support to track users’ bicycle trip routes in the San Francisco area.
AdAge on “The Coming Darwinism of iPhone Apps Parallels with Facebook apps?
Chillingo officially launches Crystal SDK for iPhone game developers Need to add social services to your next iPhone app? Try out Crystal SDK.
Apple Rejects Unity Games on the App Store Due to the recent changes with the approval process regarding private APIs, it looks like games based on Unity have been seeing rejections increase. And…
Unity iPhone App Store Submissions – Problem Solved In a response to the rejections of Unity based iPhone apps, Unity has solved the issue with an update.
Are We Close to the Saturation Point for iPhone Apps? Some thoughts on whether or not we’re reaching a saturation point for iPhone apps on the App Store.